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Mustang

Posted on 2016/01/312017/09/05 by Ray

突然喜欢上一款车,没有理由!  

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Mark Zuckerberg becomes the sixth-richest person on Earth

Posted on 2016/01/30 by Ray

The Facebook Inc. founder saw his fortune rise $6.2 bil […]

Posted in BlogTagged Facebook CEO, Facebook founder, Mark Zuckerberg, Mark Zuckerberg becomes the sixth-richest person on EarthLeave a comment on Mark Zuckerberg becomes the sixth-richest person on Earth

Unity 在IOS9 下字体残缺

Posted on 2015/11/182015/11/18 by Ray

升级到最新的Unity4.6.8之后,虽然Unity声称解决了字体问题,但是我们在项目中还是遇到了奇怪的问题, […]

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Unity Text Effects

Posted on 2015/03/18 by Ray

Gradient using UnityEngine; using System.Collections; u […]

Posted in BlogTagged GUI, Text, Unity, Unity3DLeave a comment on Unity Text Effects

Overview of iOS Crash Reporting Tools

Posted on 2014/07/212016/02/01 by Ray

Believe it or not, developers are not perfect, and ever […]

Posted in BlogTagged Android, crash, IOSLeave a comment on Overview of iOS Crash Reporting Tools

Android: java.lang.IllegalArgumentException: No config chosen

Posted on 2014/07/13 by Ray

Simulator: gLSurfaceView.setEGLConfigChooser(8 , 8, 8, […]

Posted in BlogTagged Android, cocos2d, cocos2d-xLeave a comment on Android: java.lang.IllegalArgumentException: No config chosen

Android 判断当前是否在模拟器中运行

Posted on 2014/07/13 by Ray

//是否是模拟器。如果返回TRUE,则当前是模拟器,不是返回FALSE     public static b […]

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Android SDK Manager 更新慢解决

Posted on 2014/07/042016/02/01 by Ray

1、如果是windows7,那么”开始 – 所有程序 – Android […]

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GLSL 内建函数

Posted on 2014/06/202016/02/01 by Ray

OpenGL ES着色语言为标量和向量操作定义了一套内建便利函数。有些内建函数可以用在多个类型的着色器中,有些 […]

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TabGroup for Alloy

Posted on 2014/03/302016/02/01 by Ray

Overview This is a widget for the Appcelerator Alloy MV […]

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